My role for this project was Production Designer. As head of the art department I set art guidelines, managed a large team of artists, worked with a 3D animation pipeline, designed and created props, creatures, costumes and set dressing.
The Clean Room set
The Clean Room set close up
Physical PD with LED wall running 3D environments in Unreal Engine.
Creature, costume, and prop design
My main role in this project was to create character, set, and prop concept art.
Set piece and Character/Costume Design worn by an actor on stilts.
Photograph of actor in costume.
More detailed photograph of actor in costume.
Mask being created from a 3D print vs concept art.
Close up of shrine set piece during the show.
Shrine being built vs concept art.
My roles for this project were Digital Artist for props and set dressing, and Art Department Assistant.
Juice box design and set dressing.
Cereal box design.
Poster creation/editing and set dressing.
Set dressing.
My roles for this project was Artist and Art Department Assistant.
Set Dressing
Drawings and sketches on the laboratory wall.
My roles for this project were Illustrator and Art Department Assistant.
Preview of my painting in the top right corner.
Another shot featuring the painting in clear view.
There was a mirror we needed covered in a very short time frame, and I quickly painted this so it could be printed in time for filming.
Surreal painting created in Procreate and Photoshop, following the Director’s and Production Designer’s specific directions.
Assisted in sourcing and set dressing.
My roles for this project were Concept Artist and Art Department Assistant.
Watch design.
Watch concept art in several color variations.
AD machine design.
Futuristic city based on my concept art.
Keycard design.
Early concept art exploration for furniture design.